{"id":23210,"date":"2022-12-04T10:24:09","date_gmt":"2022-12-04T10:24:09","guid":{"rendered":"https:\/\/www.africa-press.net\/mauritius\/all-news\/callisto-protocol-gory-new-game-pushes-horror-to-new-limits"},"modified":"2022-12-04T10:24:09","modified_gmt":"2022-12-04T10:24:09","slug":"callisto-protocol-gory-new-game-pushes-horror-to-new-limits","status":"publish","type":"post","link":"https:\/\/www.africa-press.net\/mauritius\/all-news\/callisto-protocol-gory-new-game-pushes-horror-to-new-limits","title":{"rendered":"Callisto Protocol: Gory new game pushes horror to new limits"},"content":{"rendered":"<p><span style=\"color: #ff6600\"><strong>Africa-Press &#8211; Mauritius. <\/strong><\/span>You\u2019re walking down a dark corridor of an abandoned spaceship, there\u2019s a low growl humming in your ears. Out of nowhere, glass shatters to your left and a hideous monster is upon you \u2013 its hands clawing at your face.<\/p>\n<p>Welcome to The Callisto Protocol, the latest title to attempt what many have tried to do since the early days of video gaming \u2013 scare and shock players. New technology has allowed its creators to make one of the most gruesome gaming experiences ever seen, and they are unapologetic about it.<\/p>\n<p>The game has been effectively banned in Japan because the team behind it were unwilling to alter its content in order to pass local rating regulations, which would have required scenes to be modified and toned down. Speaking to press, the game\u2019s chief creative officer Chris Stone says it is \u201cabsolutely valid\u201d to have visceral scenes on screen, \u201cwithout a doubt\u201d.<\/p>\n<p>Whereas some horror experiences rely on a player\u2019s imagination to do most of the work, Stone and his team have also opted to harness the graphical power of the latest consoles to show, in intricate detail, what happens to the game\u2019s characters when they meet their untimely and bloody end.<\/p>\n<p>He argues that people who play horror games \u201cinherently like the adrenaline\u201d. \u201cIt\u2019s the same reason people skydive or bungee jump,\u201d he continues. \u201cOn the morbid side, I think it\u2019s the same reason people drive slowly past car accidents.<\/p>\n<p>They like to see things at a distance, it\u2019s the taboo of it, that people want to be a part of. \u201d For Louise Blaine, horror expert and presenter of BBC Radio 3\u2019s Sound of Gaming, \u201cthere\u2019s a real delight in being shocked by gore\u201d if it\u2019s \u201cjustified\u201d within the story that\u2019s being told.<\/p>\n<p>The Callisto Protocol is the latest in a long line of titles, like Resident Evil and Silent Hill, that have used fear and plenty of blood to entertain audiences.<\/p>\n<p>\u201cGaming is now able to tell smarter and smarter stories, they can splatter us with as much blood and guts as they like to get the job done,\u201d Blaine explains.<\/p>\n<p>\u201cFeeling a moment of horror, and then laughing at the feeling it gave you, is a vital part of the horror experience. We need to go through something, otherwise what\u2019s the point?\u201d<\/p>\n<p>Like film and television before it, gaming has occasionally upset some who feel that it\u2019s unnecessary to display graphic content on screen. Gaming has largely moved-on from those conversations, just as its film and television counterparts have.<\/p>\n<p>But titles like this are an opportunity for some to raise eyebrows again and question their validity. Blaine thinks it\u2019s frustrating the horror genre can be treated in this way.<\/p>\n<p>\u201cThis debate raises its ugly head every time someone dares to do something a little different or pushes something in a new direction,\u201d she suggests.<\/p>\n<p>\u201cAs long as The Callisto Protocol can justify its gore, whether that\u2019s for comedy horror, I-can\u2019t-believe-it-did-that outrage, or something darker, I think drenching us in monstrous alien blood can only be a good thing.<\/p>\n<p>\u201cAnd the truth is, if you don\u2019t like horror games, no-one is making you play.<\/p>\n<p>As long as it\u2019s labelled for the right audiences, they should be able to watch and experience whatever they want. \u201d The Callisto Protocol is an 18 rated game in Europe.<\/p>\n<p>There\u2019s a fundamental difference between horror games and their film or television brethren. In games, the player is in control of the story and has responsibility for creating the outcome.<\/p>\n<p>The player isn\u2019t passive, they actively choose to open a suspicious looking door or to walk down a creepy corridor, making the experience arguably more personal and the scares more intense.<\/p>\n<p>Stone says their overt use of guts and gore is designed to reward people for the deaths in their game. \u201cThe player\u2019s imagination is always going to build tension, and there\u2019s plenty of that in our game, but these death scenes validate that imagination,\u201d he says.<\/p>\n<p>Dying is integral to the mechanics of many video games, whether it\u2019s being shot in Call of Duty or Mario failing to jump onto a platform. Death in gaming is often an event to learn from and avoiding it in the game a challenge to overcome.<\/p>\n<p>Stone argues, even though it may be \u201cmorbid\u201d to say, the game\u2019s most gruesome moments are \u201calmost a reward for dying in the game and losing progress\u201d.<\/p>\n<p>\u201cThere are plenty of games where you die over and over again in the same way, you get so tired of it that you put the controller down.<\/p>\n<p>\u201cThat\u2019s not what we want,\u201d he adds, \u201cwe want the player to find it painfully rewarding \u2013 so they want to do it again and see what happens next so we go through a lot of effort in terms of crafting all these horror moments.<\/p>\n<p>\u201d Actress Karen Fukuhara plays Dani Nakamura, a central character who\u2019s busy leading a resistance group at Black Iron Prison. She\u2019s used to performing in projects with plenty of blood and guts on display, as one of the main characters in Amazon Prime show The Boys.<\/p>\n<p>She thinks horror experiences are popular because \u201cpeople love to lose control\u201d especially if \u201cthey\u2019re in a comfortable environment\u201d. \u201cThere\u2019s a spontaneity that comes with horror, because there are these jump scares and tension building \u2013 especially in our game because it it\u2019s so brutal.<\/p>\n<p>Obviously these aren\u2019t things that you encounter in everyday life. Being able to do that in a game, and have that kind of experience within yourself in a safe place, is what draws people into the genre.<\/p>\n<p>\u201cI love doing projects like this, which is funny because whenever I watch other shows with this much gore I\u2019m just such a scardey-cat! I always say \u2018oh no why would they show that?!\u2019.<\/p>\n<p>But whenever I watch my own projects, or am actually doing the scenes, I feel like a sort of comfort. It\u2019s just fun to be on set to work on these crazy scenes that make people uncomfortable watching.<\/p>\n<p>\u201d The Callisto Protocol has been made by some of the brains behind the Dead Space franchise and is seen as its spiritual successor. Whether your a horror fan or not, it is not for the faint-hearted.<\/p>\n<p><strong>For More News And Analysis About <a href=\"https:\/\/www.africa-press.net\/mauritius\">Mauritius<\/a> Follow <a href=\"https:\/\/www.africa-press.net\/\">Africa-Press<\/a><\/strong><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Africa-Press &#8211; Mauritius. You\u2019re walking down a dark corridor of an abandoned spaceship, there\u2019s a low growl humming in your ears. Out of nowhere, glass shatters to your left and a hideous monster is upon you \u2013 its hands clawing at your face. Welcome to The Callisto Protocol, the latest title to attempt what many [&hellip;]<\/p>\n","protected":false},"author":84,"featured_media":23209,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[2,9],"tags":[233,245,241,538],"class_list":["post-23210","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-all-news","category-miscellaneous","tag-africa-press","tag-africa-press-mauritius","tag-mauritius","tag-people"],"yoast_head":"<!-- This site is optimized with the Yoast SEO Premium plugin v26.1 (Yoast SEO v27.0) - https:\/\/yoast.com\/product\/yoast-seo-premium-wordpress\/ -->\n<title>Callisto Protocol: Gory new game pushes horror to new limits - Mauritius<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.africa-press.net\/mauritius\/all-news\/callisto-protocol-gory-new-game-pushes-horror-to-new-limits\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Callisto Protocol: Gory new game pushes horror to new limits\" \/>\n<meta property=\"og:description\" content=\"Africa-Press &#8211; Mauritius. You\u2019re walking down a dark corridor of an abandoned spaceship, there\u2019s a low growl humming in your ears. Out of nowhere, glass shatters to your left and a hideous monster is upon you \u2013 its hands clawing at your face. 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